![]() Does Halo 2's remaster atone for its slightly stunted nature? Perhaps not, but the narrative's been lent more impetus by slightly altered cutscenes. It's probably a question of familiarity and subtle changes to feedback through the also-remastered sound, but at some especially more frantic moments stripping back the Anniversary overlay made me feel more comfortable and in sync with the game. And yet, at some points switching back to the original graphics engine makes the game feel more. They also - perhaps in combination with time and a general sense of forgiveness - give the slightly convoluted plot more drive and clarity. Halo 2 feels like a much newer thing thanks to these almost incongruously clear and high quality additions. It's interesting to note how cutscenes set a level of expectation which carries over into the playable sections of the game. Some interesting peculiarities emerge from these changes. This time, though, the regular weakness of HD remakes - lacklustre cutscenes - has also been addressed, with a fresh set of very expensive-looking CG replacements sunk into place. ![]() The campaign has been given the same impressive level of visual overhaul as Combat Evolved, with a beautiful new set of textures and lighting laid over the original handling. The justifiable star of the Collection, though, is the decade old Halo 2. Combat Evolved's movement has a heavier feel than any of its sequels - and very particularly, a delay on landing before Chief can jump again which prevents fleet-footed navigation - but it's still enjoyable, and playable on merit, and not just novelty. Others, like Damnation and Prisoner, were remade for the Anniversary multiplayer (which isn't included here - a minor dent in the Collection's all-encompassing approach, presumably as it was tooled for the Reach engine) but there's still a particular magic to having things as they were, hoarded together as a complete set. While some of the maps have lived on in remakes, some of the best have been sealed away - like the orbital sniper battles of Boarding Action, or the frantic teleportation of Chiron TL-34 - and a further six have previously only been available on PC or Mac. I'm not sure why more hasn't been made of this, considering the major disappointment of 2011's Anniversary edition was its absence, and here it's playable over Live for the first time. Memory is never stronger than when attached to a place, where it seeps into corners and textures the walls.Ībove all else, it's good to have the original Halo's multiplayer back. So while it's good to see Halo 3 and 4 clutching extra pixels and loaded with map packs, I was really excited, first of all, to load up the original Halo. Here value is marked by scarcity, and sentimentality. ![]() The joy of the Collection is that it defies the typically one-way economy of games made familiar by the trade-in market - that old stuff is worth less. Having maps such as Shrine return in glorious HD is a real treat. Each game comes with its original multiplayer component, and Halo 2 gets a separate and additional Anniversary multiplayer mode featuring six maps remade with gorgeous textures and geometrical tinkering. Each game runs at 1080p (except Halo 2 Anniversary Edition, which is capped at 1328x1080, probably to enable that Proustian switching) and 60 fps, a big jump for the original Xbox games and a meaningful, noticeable improvement for 360 titles Halo 3 and 4. The Master Chief Collection includes Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4. It is an inexhaustible stream of misremembered revelation and disjointed expectations.īut let's back up and take an overview of what's here. While there's a good chance Proust wasn't talking specifically about Halo: The Master Chief Collection, he would (probably) have been fascinated by one feature of the game in particular: the extraordinary ability, in the Anniversary editions of Halo: Combat Evolved and Halo 2, to switch between the original and remastered visuals at the press of a button. "Remembrance of things past," wrote Marcel Proust, "is not necessarily remembrance of things as they were." That's the thing high-definition remakes are constantly having to compete against - the fact that, the way our minds would have it, past games that we love enough to conjure back into existence have always looked pin-sharp, beautifully lit, and on a par with their reconstructed, modernised selves.
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